Some quest objective complete sounds added for Sector 7.
1 files changed, 7 insertions(+), 0 deletions(-) M modules/quest.tin
M modules/quest.tin => modules/quest.tin +7 -0
@@ 1,3 1,10 @@ #ACTION {^You notice this particular vice is carrying a bag of heavy metal tools, and realize these must be the tools Mack was looking for.$} { SEQ_PLAY quest_objective_complete Channel_Event improve %0 } {9} #ACTION {^You fish out the final ketchin and triumphantly stuff it into the sack.$} { SEQ_PLAY quest_objective_complete