When you start the game, you should hear the ambiance start up. One obstacle at a time will be placed a somewhat random distance in front of you. Currently the two obstacles available are pits, and a skeleton that will break out of the wall. Pits must be jumped over, but the pits are more than just one tile long, and your jump range is rather small, so you have to make sure to jump at the right time lest you land in the pit and be devoured. When you are 2 and then one step away from the pit, you will hear a different footstep sound. Skeletons make no sound until you get relatively close to them, at which time you will hear them break out of the wall on the left or right side. You must press the opposite arrow key from which they broke out. You may only attempt to dodge when a skeleton is currently in the process of breaking out of the wall -- dodging when no skeleton is doing anything will be ignored. There is currently no indication that you have dodged, except for the fact that if you did it successfully, you will continue moving, and if you failed, after the skeleton is done breaking out, you will hear them grab you. If you fail at avoiding any obstacle there will be a sound indicating so, and the game will close.
I would like to develop this game into a more full featured game, perhaps even surpassing base escape the celler in features. We also have plans to develop some extra libraries on top of love2d for use in audiogame development -- this game could act as a test bed for those. This is mainly a proof of concept just to get familiar with the internals of love2d at the moment but I hope it will develop into a game in its own right soon. Stay tuned for more!